                                  
  __                         _                              __
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: _____    _____:__|_      /____                 \  ______________    :.  
:_\  _/____\_      _/_____/_  _/____________________\       _/  _/____:__
\_ \__       \_    \_     _/  )        \_     _      \_     \_  )       /_
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:               .                                                  ave:dtr
:.             .:     _/                              \_ .  . ........:.  
:               :                                                     :
: s c i e n c e : m   a   g   m   a   <<                              .
: ------------- : ----------------------------------------------------�
:               :
:...............: part of the demo compo @ i8 RWTH Aachen 2006


                  requires  : 1Ghz, 3d card, openGL with FBO extensions

                  credits   :

                              _armin "jar" jahanpanah

                                  code (demo, engine)
                                  design

                              _jonathan "fyzix" klein

                                  code (win32 port)

                              _"clawz / oxygene"

                                  music (taken from their demo "Solex")


                  technical : 

                              this demo was coded from scratch and designed(?)
							  in about 5 (five!) days.

                              effects in this demo include
                                - realtime metaballs (advanced marching cubes)
								- light volumes, buggy silhoutte extraction
								- displacement mapping for water effect and tunnel
								- lightmapped 3d meshes
                                - several image-based effects (zoomblur)

							  use the following switches to configure the demo:
								-win		run in windowed mode
								-res W H	manually set resolution WxH
								-nosound	disables audio
								-lores		uses 640x480 resolution
								-medres		uses 800x600 resolution
								-hires		uses 1024x768 resolution
								-superhires	uses 1280x1024 resolution
								-wide		uses 1280x800 resolution (widescreen)
								-widehires	uses 1920x1200 resolution (widescreen)

							  if you get an "libGLEW.s.o-bla not found" error
							  try running "magma-linux-old".

                              contact jar@scyence.net for more information.

                  respect to: 

                              3state, black maiden, cologne-scene,
                              eldorado, evoke-org, exceed, haujobb, 
                              kaoz.org, kolor, nukleus, park, 
                              speckdrumm

                  we are still looking for talented 2d/3d artists
                  and coders for upcoming demo and game projects.

                  web       : http://science.untergrund.net
                  mail      : jar@scyence.net

                  other fine science productions can be found at 
                  http://www.pouet.net
                  
