Some images rendered with my ray-tracer
Current features are:
2 different rendering algorithms imlemented: Monte Carlo Path Tracing, Energy Redistribution Path Tracing (ERPT)
Optimized direct lighting (based on Shirley, Wang, Zimmerman)
caustics
area light sources (sphere, plane) for soft shadows
skylight
advanced reflections and refractions: glossy, fresnel
HDRI based lighting
OpenEXR support
...
Standard Monte Carlo Path Tracing 400 samples/pixel
Energy Redistribution Path Tracing 400 mutations/pixel, chain length 100
Path Tracing 36 samples/pixel
Blurred reflections
Refraction and Fresnel