Some images rendered with my ray-tracer

Current features are:
  • 2 different rendering algorithms imlemented: Monte Carlo Path Tracing, Energy Redistribution Path Tracing (ERPT)
  • Optimized direct lighting (based on Shirley, Wang, Zimmerman)
  • caustics
  • area light sources (sphere, plane) for soft shadows
  • skylight
  • advanced reflections and refractions: glossy, fresnel
  • HDRI based lighting
  • OpenEXR support
  • ...

    Standard Monte Carlo Path Tracing 400 samples/pixel



    Energy Redistribution Path Tracing 400 mutations/pixel, chain length 100



    Path Tracing 36 samples/pixel



    Blurred reflections



    Refraction and Fresnel